Thursday, February 27, 2020
Technological Advances In Video Games Research Paper
Technological Advances In Video Games - Research Paper Example 2000s ââ¬â A virtual universe F. Future technological developments of the video game industry G. Conclusion Technological Advances in Video Games Through the Years The video game industry has evolved into what it is now through the advancement in technological developments. This essay aims to present the technological advances that the video game has undergone spanning more than 50 years of constant innovations. A. The early beginnings (1947 to 1960s) In January 1947, a patent was filed by Thomas T. Goldsmith Junior and Estle Ray Mann for the first electronic video game, the Cathode-Ray Tube Amusement Device, where the players hit targets printed on overlays through light beam missiles by just adjusting knobs (Polsson , par 1). Later in 1952, a tic-tac-toe game, Noughts and Crosses, became the first known computer game which was created by A. S. Douglas (KCTS Television 1). It ran on the Electronic Delay Storage Automatic Calculator (EDSAC), a big Cambridge University computer. T his game enabled a person to play tic-tac-toe against a computer player. Six years later, Tennis for Two, an interactive game which uses an analog computer and an oscilloscope as a screen was created by American physicist Willy Higinbotham to entertain visitors of the Brookhaven National Laboratory (KCTS Television 2). A milestone was achieved in 1962 when Steve Russell created the Spacewar! which ran on a PDP-1 computer and uses a vector-graphics screen. The game consists of two small flying spaceships which are controlled by two players with joysticks and buttons (Polsson , par 4). The ââ¬Å"Brown Boxâ⬠, the first console that works on a standard television was created by German-born television engineer, Ralph Baer in 1967. This marked the birth of the first television ping-pong video game system (Polsson , par 9). Baer later applied for a patent for his invention. B. 1970s ââ¬â The video game empire is born a. Home game console The 1970s was the start of the video game empire. It was in the year 1971 when Nolan Bushnell created Computer Space, the first coin arcade-style game and first commercial video game (Polsson , par 19). This game did not gain much popularity though, as that of the Magnavox Odyssey, which was the first home game console which contains 12 different games, including Ping-Pong (KCTS Television 6). This console was also the first to use a light gun for target shooting. Cards are inserted to select the games. The Odyssey however only used ââ¬Å"simple black and white graphics enhanced by plastic overlays for the television screenâ⬠(Miller , par 4). In 1975, Atari sold a home version of Pong whose ââ¬Å"unique feature is the single chip that produces both an on-screen score and the sound the game makes when the paddle hits the ballâ⬠(Time Inc. 3). In August of 1976, Fairchild Camera and Instrument introduced the first programmable home video game system (Miller , par 11). Moreover, it boasted of 16-color graphics and a variety of games as programmed by removable ROM cartridges. A year after, Atari launched the Atari 2600 which is the first multi-game home console which had cartridges that store game information (KCTS Television 9). It included the famous games Space Invaders, Breakout, Missile Command and Combat. It was during this decade that home computers were released in North America such as the Apple II, the TRS-80 and the Commodore PET, along with the famous Atari 400/800. b. Arcades Aside from home computers, arcade games rose in popularity because consumers could just
Monday, February 10, 2020
The Subiaco Centro project (Transit-oriented develepments) Research Proposal
The Subiaco Centro project (Transit-oriented develepments) - Research Proposal Example The project is aimed to expand the land usage opportunities in the Subiaco area and balance and complement the existing community fabric, while promoting alternative transport usage. Following are some of planning innovations that went into the project: Transit oriented development Community engagement Affordable housing Heritage conservation Reason for the selection of the topic: In the past, developmental design in the city of Perth has largely been oriented towards mobility through cars and other automobiles. However, with the development of the Subiaco-Centro project, this focus has now shifted from car-friendly planning to development that is grounded not only in land usage policies but also on the principle of actively pursuing the opportunities of transit-oriented development. This shift in focus has come with a significant challenges as well as opportunities, and the primary reason that I have selected this subject for my research is the fact that it presents a wide array of topics that need exploration. Since this project is not only focused on the creation of a safe, sustainable and harmonious city, there is also a major emphasize on re-inventing the cityââ¬â¢s transportation system and provide easy and equal access to different modes of transportation. In this regard, the concept of transit-oriented has given rise to a lot of issues and I intend to not only study and research the various opportunities that have arisen due to this, but also explore the various obstacles that have been a part of this project. In the course of my research, I intend to study the following: The vision behind this project and the significance of creating development around public transportation. Current transport infrastructure designs. The need and demand for transit-oriented development design in Perth. The Socio-Economic effects of this type of development. The opportunities presented by maintaining a balance between high level of transit accessibility and land usage providing affordable housing. The research paper will take from current existing literature on these topics and compare the trending opinions with what has happened/is happening in Perth, and how it will effect the population, environment and economy of the city. Potential Sources of Information: Journal Articles: Theoretical discussions about the topic, cast studies documenting other instances of TOD in different countries etc. Reports/Other Documents: SRA planning schemes, Subiaco Redevelopment Act 1994, project information, Scheme texts/maps Websites: Subiaco Redevelopment Authority, Western Australian Planning Commission, City of Subiaco Proposed Structure of the Paper: 1. Introduction ââ¬â A discussion about the fundamentals issues examined in the paper 2. Transit-oriented development in the Subi-centro project - A discussion about the history of TOD, the motivation behind incorporating it into Perthââ¬â¢s developmental designs, the vision behind the plans. - The Key pl ayers (Dept. of planning, private investors, SRA) - The objectives of the Subi-Centro project (in terms of development centred around transit modes in Perth) 3. The Obstacles and Opportunities arising due to TOD - A discussion about the demand for TOD in Perth - The attitudes of the residents of the city about this change of developmental designs. (Through a discussion of stakeholder interviews conducted
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